Definitely not balanced. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. Then better for Act 4, yeah, I'm handing it to Cleat. At the start of your turn, gain Energy and increase this gain by 1. I love Searing Blow decks or Heavy Blade Strength decks with this Relic, basically instant wins. The reptomancer fight is the scariest fight in Act3 imo. Got it, thanks. Reptomancer won't stand a chance!" >2 spikers with 1 repulsor >2 spikers with spheric guardian >drew dat aoe when nemesis sawed your health in half, and you have no flex tape #9. 2 - The general idea is that you spend early Act 1 putting attack cards in your deck even if they will be bad for your Act 3 deck, specifically so you can beat Gremlin Mob, Lagavulin, and the difficult. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. 1 Energy | (Innate. But all have negative effects. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. 5 seconds and applies a wallhack for 8 seconds. Awakened One is the hardest and most annoying boss if you have a power-heavy deck that isn't broken enough to overcome the. Compare to nemesis which often just drops a 45 damage attack on you turn 1 or 2, or reptomancer which might require you to block for 80 damage turn 2, if you didn't draw aoe. But then one enemy will just wreck my face like it's nothing. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. The only place the targeting gets fiddly is on Reptomancer if there's 3 or more daggers, sometimes selecting the one you want is a pain Reply reply Mean_Agency_5808So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Boss - Well, Donu and Deca are definitely the easiest and most straightforward. Reckless Charge (Ironclad - Attack) Cost: 0 Energy. This would help a lot. level 2 · 4 yr. But for that 1000 cuts is almost as good, and in some cases better. Add 1 (Upgraded) Shiv to your hand for each card discarded. Hunkfish • 1 hr. 2021 Regeneron STS Scholars. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). 2 Energy | Deal 10 (14) damage. 30+ block, often more, for one energy is amazing, and this energy efficiency lets you play cards like Echo Form that let you get your scaling. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Reply SageDraco. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. Lagavulin is the most annoying in act 1. Immolate would be the best aoe, but something like conclude+ would work well too. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. If you don’t get offered any of the stronger cards toward the end of act 1, it’s perfectly acceptable to have 3-4 damage cards (especially if you are diligent about removing strikes. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). Bottling a defrag is good for scaling but you still need your focus to do something for you. Except not, it's insanely boring. Reptomancer has rained on my parade on more than one occasion. It is nice for longer Elite and boss fights with statuses. [ [Ball lightning]] does 18 damage technically but only if you evoke the lightning orb spawned from it. Gain 1 Energy on the first turn of each combat. Reply reply In general though, the elites in act 3 should be pretty free, reptomancer is the only one that might be an issue sometimes, and mayyyybe giant head. Getting punked for 80+ on turn 2 is too much, especially for a regular hallway fight. Card draw is key to the Silent, this relic works really well on her. Reptomancer can hit you for 100+ damage on turn two unless you can kill her daggers. Every time you play 3 Attacks in a single turn, gain 4. This means you need to act as if you’re fighting all three of them, respecting their mechanics as you make the final adjustments to your deck. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this stage in like 2-3 turns with no buffs running yet? seriously needs a nerf. r/slaythespire. If you're Defect or Silent, this guy will often do so much damage to you it will end your run later. ( 1965-01-23) January 23, 1965 (age 58) Harbor City, California. Reptomancer fight is there to inform you that you. Reptomancer will end runs where you could have handily beaten the last boss. they both have decently chunky HP pools and the turns where you can attack freely are limited by their mechanics (intangible and summon. Combust in particular will do tons of work against something like Slime Boss, where it will consistently deal damage for the rest. 95 12 Used from $2. All for One Defect Rare Attack. It helps focus down an orb. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. Born. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. One of the. If you have Akabeko, this combo will make Act2 a bit easier, most fight in this Act need AoE. For boss fights, though, it's not as great. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. Elites are stronger monsters that are marked separately from normal ones on the map. This overall, is probably in the player's favour in. Easily and uncontestably the best mech in the game is the Rocket mech. Thunderclap. Gremlin Leader is an Elite encounter found only in Act 2. Also, it's a rare, you won't find one very often. Shuffle a Daze into your draw pile. ago. 02:46 Watch 02:46 Spider-Man 2 Premiere - The Loop Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. Necronomicon is a Relic obtained through the Cursed Tome Event. ago. A Streamline+ that doesn't scale. 4) Cleric: Gives you more and more health which gives you more and more health, the. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. Business, Economics, and Finance. 00. It costs 0 until it. Reptomancer has ended some runs that I thought were unstoppable, just tearing through everything. wingedespeon • 7 mo. Add a Burn into your discard pile. Or wins against Time Eater, but die to Reptomancer. MrWorthy. Even without self inflicted statuses it's still good, especially on higher Ascensions, due to enemies which put statues in your deck. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. With slavers its similarly important to kill the red slaver in the back. A well stacked Genetic Algorithm is a great solution to this problem. In this case, it's checking whether your deck can consistently. In my opinion, after beating A20 heart several times, watcher's "Alpha" card is the worst. So you'll want to draft AOE cards alongside Signature Move: Consecrate costing 0 is good in this regard as you can get it out of your hand easily, but Conclude (the better frontloaded AOE damage card) has terrible anti-synergy with Signature Move and can lead to some very bad draws. There are a couple better boss relics, but for the most part this is a really good relic. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. You've now dealt 14 damage to the dagger. Please nerf that. 6. If you're doing well, then Fusion Hammer lets you take on additional elites, since you'll be healing most of the damage you take anyways. Welcome to Monster Train, Slay the Spire (STS) players! Monster Train (MT) is a fantastic game, and I think you'll have a blast. Spire Growth being a regular Act 3 enemy that does not put statuses in your deck!) The Corrupt Heart So it's good even with no interaction. So I killed all the daggers fast, but he kept summoning more. You're not wrong, reptomancer is the reason to avoid act 3 elites on Silent at ascension 18+. Reptomancer is a common culprit. Fire breathing in play. Your deck may be a little wonky afterward, but the speed at which a Pandora's Box deck becomes strong is a lot faster than the speed at which a starter deck becomes strong. It’s really good in minion fights like Gremlin Leader, Collector, Automaton or Reptomancer, and it’s handy for the spikers as well. Pierre-Gilles de Gennes introduced (and named). My character was half HP and I didn't have enough block to counter this. u/greenlaser73 (definitely not just pillows scrunched up under. In this case, it's checking whether your deck can consistently defeat ~20 HP minions within two turns. 1 Energy | Whenever you draw a Status card, draw 1 card. Browse all gaming. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a. Usually alpha-Omega isn't the best option. Immolate would be the best aoe, but something like conclude+ would work well too. In this case, the OP didn't gain any health from Reptomancer or her minions. Raise your Max HP by 5. Bag of Marbles Common Relic. Elite Monsters and Bosses Guide. Orrery vs. Being unable to nuke down Reptomancer daggers or Awakened One's cultist friend or Gremlin Leader minions turn one will decide your run. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. Sometimes you have a really powerful deck and just lose to turn 2 Reptomancer. Is this a replacement/a new enemy on the third floor? what does it do if you don't just kill the knife minion over and over? it was a minor shock to seeI had what I thought was a terrific Defect turtle deck that made heavy use of echo. Probably just Reptomancer and maybe Slaver Trio. Thank you for sharing that, I for some reason was thinking two bosses not that it would trigger over and over on a single boss to the point whenever you are at right angles against one, awesomesauce. So did I play my cards wrong or have the wrong cards?Slay the Spire on Steam: is fresh YouTube content, hot off the presses! Not one of those stinky. Well silent's defence strats are quite basic, mostly being applying weak and low-cost block cards. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Wrath (Tantrum) and Divinity give her amazing burst damage options. x feels like it's been characterized by the loss of cool cards in favor of just doing one thing very strong over and over again. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. Also Streamline is a priority upgrade, oddly. ReplyAlso barricade and blur are simply stronger ways to carry over, albeit less consistent. Glass Knife (The Silent - Attack) Cost: 1 energy. I feel like if you can't end him by turn 4, kiss your run goodbye past A10 with any character. Any kind of defensive deck that takes more than 2 turns to set up just gets wrecked by Reptar+2dags. Honestly, Philo Stone is now much more takable since the nerf. Bowling Bash is a really underrated card when it comes to those fights as well. That's a pretty solid run of "better for fights". I almost 1 hit it with my current build. Dude I specifically avoid Elites in Act III almost entirely because of her. Reptomancer - summons minions in the first turn; depending on your deck, you should either focus your attacks on Reptomancer or the minions because the first two minions will deal massive damage in the second turn. Fight is tough for sure. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. Something must have really gone wrong if you can't even kill the daggers in 12 cards. Tldr: you are unlucky to miss 33% of the time 5 times. 15 block is quite a lot if you don't have block scaling. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. One of the Reptomancer’s attacks also has a weakening. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. Turn 2 you only need to deal 11 damage to stop the exploding dagger, very achievable even with a starter deck, use the 3rd energy to block the 40 or so damage from the 2nd dagger + Reptomancer. The Reptomancer feels like she should be an event fight, like the Red Mask Bandits. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Just encountered this situation, 89 damage (reptomancer 30, two daggers dealing 25 and a third one dealing 9). Can also save you from some significant late-fight damage against Reptomancer and Giant Head. Usually alpha-Omega isn't the best option. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. Gain 1 Energy at the start of each turn. Hot damn if this relic isn't just amazing. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Mods on the table below with a * next to them are Daily modifiers and. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this. Crypto174K subscribers in the slaythespire community. On the flipside, a card like inferno or corpse explosion makes the fight a joke. Weekly Patch 51: Recursion. The competition is between this dagger throw and poisoned stab. Republican. One of the Reptomancer’s attacks also has a weakening debuff. Pattern: 20% chance of. Reptomancer: need to be able to block big early and outscale before your deck becomes all wounds. Then another. Shield and spear is mainly there to kill slow and large scaling defect decks as the heart just gets wrecked by those. I have created a guide that explains how different monsters and bosses behave and how to use that to your. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Setup Silent Uncommon Skill. 2020 Regeneron STS Scholars. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. Common relic is always a small boost, but some uncommon and rare are quite situational. ago. Lagavulin (Whiskey - Power) Cost: Your braincells. Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. Generally though, my greatest consideration here is the Act boss. Preserved Insect is a great common relic. Nah, reptomancer is fine, she makes it so having good frontloaded damage/aoe cards is important in act 3. Gain 50 Gold. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:to downloadThe Necromancer. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. Centennial puzzle active. max HP nob is definitely also a huge threat, though. Upgrade it, and you'll turn those self inflicted statuses into card draw. The risk is just not worth it if you're trying to win. ago. All Reviews: 3 user reviews. If you can’t beat giant head you probably can’t beat the heart though, so you kind of should be taking the risk anyway so that you can get a chance at improving your situation. Nice defense with a little draw. Reply andagoat Eternal One + Ascended • Additional comment actions. That run broke my brain. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. He can summon minions (see notes), inflict debilitating debuffs onto his enemies and then. Reply AshenHearts. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. CA-CAW A very nice tutorial enemy in combination with the Lice and Jaw worm. Slavers: 3, blocks attack when you're vulnerable/entangled (once again, also depends on your deck) Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer. I almost 1 hit it with my current build. A18 is the single biggest difficulty spike IMO. Many Silent decks don't pack a lot of frontloaded damage despite her starting relic. spirescan-bot. Tiny House Boss Relic (100% sure) Obtain 1 potion. In wrath, 24 (32) damage is a. A carnage that doesn't exhaust. Sentries and Chosen are just two examples of fights which get significantly easier with Evolve in your deck. < > Showing 1-15 of 15 comments . I did not have Blood Vial or Toy Ornithopter, and I never used. Prenter, Jr. Asdasd1dsadsa  于1年前 修改了 此页面。. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. This means that the daggers sometimes hit for 37, which is pretty ridiculous. ReplyI would be really scard of Reptomancer if I can't kill the daggers efficiently, and the solution is literally any AOE card. Does a lot of work in act 1, and is still often useful in act 3 for a few encounters (Reptomancer, Jaw Worms and Darklings). I agree on the other elites, fuck the reptomancer! BulkyReplacement1339 • 2 hr. The same elite can appear multiple times in an act, but cannot be. A good rule of thumb is to pick up ONLY one to two good damage cards per act 1 and to just look for block cards and broken powers. This event used to be really annoying by design. Ironclad in particular loves Medkit because he has many ways to interact with. Put all Cost 0 cards from your discard pile into your hand. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Reptomancer Nemesis Spire Growth (EDIT: Or rather, Spire Spear/Shield, is what I meant. The only really flashy thing this relic can do is allow you to block Vulnerable from Collector with only a single artifact charge, as the debuff order there is weak-vuln-frail and ginger will prevent artifact from being used on weak sources. Nice as an enabler for [ [Whirlwind]] and [ [Immolate]] in. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. So did I play my cards wrong or have the wrong cards?Sculpting Steel: This one is really good but also really fun. Report Save Follow. There's your answer. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. in a proper shiv deck there is no way thousand cuts is better. Zelda: Tears of the Kingdom. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. Easily Reptomancer, Tri-slavers, and Gremlin Leader are some of the most fun and have interesting choices built into them. Double Explosive pots are enough for Reptomancer. Looks like an electrodynamics to me. Reptomancer can go much worse with a single bad draw on an atypically aggressive AI pattern roll. Attacks: Attacks upgrade at A2+. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. One of the Reptomancer’s attacks also has a weakening. 2017. ago. All in all, if you can comfortably afford it and can comfortably path into many elite fights, it's a pretty good relic. I googled it and saw a Steam thread which said you should focus the daggers. Daily Discussion/Debate #59: Barricade. I'm no expert but I'd have thought most builds couldn't take that sort of damage so early in a fight, especially considering she isn't even an elite. You can hack while stealthed; hacking in this. Hard to do that with a 100+ dmg turn. Lantern Common Relic. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. Haha wtf that was loopy stupid ;). In a deck with about 20 cards or more, the curse means nothing. An empty floor is always a really bad thing, as was the relic option. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. Sorry for ♥♥♥♥♥♥♥♥♥♥♥, but this daily run was going well. Definitely not balanced. Posted by u/DanPyre - 9 votes and 7 commentsAct 2 Elites (and Reptomancer in Act 3) are mostly about burst damage. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Overclock Defect Uncommon Skill. Reptomancer hitting for 50-75, Lifelinked slimes all attacking at once, Taskmaster/slavers doing their final attack and you critically have to kill the back slaver on this turn, Nemesis starts attacking turn 2, etc. Hot damn if this relic isn't just amazing. $12. Turn one damage makes or breaks too many fights. The portal is only useful if you either think the rest of Act 3 won't help you kill the boss/Act 4, or there is a specific. Consider 3 if your deck is good at killing the knives. Definitely not balanced. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. Echo form. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Always uses Taunt every 4 turns. Sentries, Act 2 elites are all really cool fights, Nemesis. Deal 7 (Upgraded: 11) Damage. But decks' needs are not that consistent. Pretty top-shelf but worth every penny. From a medium chest, there's a 35% chance of a common relic, 50% chance of an uncommon relic, and 15% chance of a rare relic. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. Let gremlin #1 hurt you to proc puzzle. Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your face for like 25 damage. Data accurate as of April 28. Nope, 2x Orb Walker was replaced by Reptomancer. It can provide some much needed AoE to a shiv-heavy deck too. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. I just discovered that this enemy known as the "Flame Berserker" existed in the beta branch as an act 3 hallway fight but never made it to the final…Your average run looks more like 50/30/20 give or take depending on leftover strikes, leftover damage commons from act 1, some late aoe for reptomancer, cards that both deal damage and block (crippling loud, shockwave, etc. I don't think I've ever actually been able to use Omega effectively. It's more complicated than just the math. Unless you scale so hard that you produce 80+ Block by turn 2 and every other turn, it's in your best interest not to neglect frontloaded single-target damage or aoe. One of the weaknesses of poison decks is that there's not a lot of front-loaded damage; taking out minions can sometimes be painful. On the other hand powers are generally more impactful than either of. Reply. Then she no longer started showing up in the easy pool. An issue with Brutality is that it's too slow for such little effect. Maybe a rival to the Crow Cult? I like her design, though it does need some polish. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Elites are stronger monsters that are marked separately from normal ones on the map. • 4 yr. I was also lacking draw outside offering (which was also an issue in that fight because 6 HP is a lot when you only have 20 HP and draw into a pain which damages you more). Yeah. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max SilentThe Reptomancer feels like she should be an event fight, like the Red Mask Bandits. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. 15 block is quite a lot if you don't have block scaling. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. (Whenever you draw a Status card, draw 2 cards. Good question provided you have achievement of killing heart as Defect. 3 Energy | Ethereal. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. The STS gods are like “you suuuuuuuure you don’t want that [[Thunderclap]]?” 😂 Potion chance is now 40% Clawshank (boo these people!):. Daily Discussion/Debate #76: Necronomicon. Slay the Spire. Society for Science & the Public proudly announces the top 300 scholars in the Regeneron Science Talent Search 2020, the nation’s oldest and most prestigious science and math competition for high school seniors. Option 3: Get a random relic, 75% chance of a curse. Dead Branch + Corruption has been the most broken combo in the main branch for a long time, and can be further bolstered through the various Ironclad exhaust support options (Feel No Pain, Dark Embrace, ect. You'll need serious AoE damage to deal with her either way, or at least a deck strong enough for most elites. Spider-Man 2. 12 (16) AoE is FAT on Watcher. I googled it and saw a Steam thread which said you should focus the daggers. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. Natasha Fooman. While this card sounds like a gimmick, you have to remember that is does 20 damage for 2 energy, which is basically. The health gain was from Burning Blood. Political party. 1. When there are 0 other enemies, will have a 75% chance of using Rally! and a 25% chance of using Stab. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. The only way I can see to beat her is to take out her daggers as fast as possible, probably using whirlwind or something similar. Nope, Reptomancer was indeed a hallway fight for quite a while, even after replacing Flame Bruiser. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a truck even with no knives helping her. Notes on fighting Reptomancer: Step 1: Crank up the music. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. • 4 yr. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Can use some adjoustments #1. Hunkfish • 1 hr. I also love it in a Dead Branch run, though Silent + Dead Branch wins for a thousand reasons. Why do you have an empty space when burning blood should be? 7. Act 2 is definitely the hardest in terms of hallway fights. Reptomancer vs giant head especially test drastically different extremes of your deck. 78K. "You just have to kill the daggers quickly!" Except there are many previously excellent deck archetypes that simply cannot do this, mostly in Silent and Defect. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. At least nob can be brute forced by taking it on the chin.