Reptomancer. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. Reptomancer

 
 Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensionsReptomancer  In a deck with about 20 cards or more, the curse means nothing

Then she no longer started showing up in the easy pool. Custom Mode is a game mode unlocked by playing a Daily Climb. But then it kept being useful even in Act 3 - even in its worst form - to just clear out trash faster. Even then this severely hinders your opening hand, and having a good turn 1 is critical in Act 2 as many enemies will cast a nasty debuff or buff and Turn one is your only chanced to get ahead (Chosen, Sneko, Spheric Guardian, ect. Suddenly, it spawned one more dagger, and. Sentries and Chosen are just two examples of fights which get significantly easier with Evolve in your deck. She has relatively low hp for an elite and the daggers have very low hp for act 3. Great relic. Next turn, add 3 copies of that card into your hand. Data accurate as of April 28. sentries are the easiest base elite fur sure, but regen sentries can be difficult to kill beclaws on ascension 18+ with the additional daze from each debuff you draw very few attacks purr turn after cycling through your deck once. From a large chest, there's a 75% chance of an uncommon relic, and a 25% chance of a rare. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. Spouse. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Business, Economics, and Finance. On A17+ the reptomancer now summons 2 daggers at a. Mental Fortress, Talk to the Hand, and Like Water are good defensive cards with excellent synergies. Add a Burn into your discard pile. Ornamental Fan Uncommon Relic . Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. This overall, is probably in the player's favour in. At the start of each combat, this card will be in your hand. Taking 6 less damage each time you play one of these cards is excellent. From new enemy to Act 3 nightmare, and then finally to Act 3 elite, the Reptomancer takes the concept of disposable minions to an extreme. 07 1 Collectible from $8. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. Hack locks enemy abilities for 1. ago. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. It's often worth keeping an eye on the enemy hp to determine the order of the Pressure points. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. Your first attack each combat deals 8 additional damage. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or. Gives Ironclad some flexibility on his best first upgrade in Act I and still keep an enemy vulnerable for a full deck cycle. The Boss Relics generally regarded as being very powerful are relics that consistently grant energy. Can use some adjoustments #1. Share. Giant head is great for power based defect because you get 3 turns to scale before you need to block meaningfully. However, considering that this has the potential to copy the boss relic that one. Damnit. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. ago. Please nerf that. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. Now reptomancer on the other hand, is scary AF. Nope, 2x Orb Walker was replaced by Reptomancer. This means that the daggers sometimes hit for 37, which is pretty ridiculous. Kusosaru. Battle Hymn Watcher Uncommon Power. The Reptomancer. Deva Form Watcher Rare Power. Weekly Patch 51: Recursion. Skim Defect Uncommon Skill. Gremlins leave so you skipped #2 & #3. SPACEMANTIMEZ • 8 mo. I googled it and saw a Steam thread which said you should focus the daggers. So did I play my cards wrong or have the wrong cards?Sculpting Steel: This one is really good but also really fun. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Elites are stronger monsters that are marked separately from normal ones on the map. Discussion: Reptomancer/Dagger. Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. But decks' needs are not that consistent. I googled it and saw a Steam thread which said you should focus the daggers. That is a total of 71! Moreover, since this second turn demands defending and, optimally, killing the 25-attacking dagger, chances are you won't be able to kill the two new daggers, thus THEY attack. The same elite can appear multiple times in an act, but cannot be. Multiple enemies is so common that this is a pretty ok pick imo. Honestly, Philo Stone is now much more takable since the nerf. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. The idea of taking Caltrops to. Easily and uncontestably the best mech in the game is the Rocket mech. Reply. Mods on the table below with a * next to them are Daily modifiers and. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. On A17+ the reptomancer now summons 2 daggers at a. Data accurate as of April 28. Time Eater: 5, just to allow for setup. Reply AshenHearts. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . It is just a free, tiny Backstab. Elites are stronger monsters that are marked separately from normal ones on the map. Hard to do that with a 100+ dmg turn. That run broke my brain. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. ReplyI would be really scard of Reptomancer if I can't kill the daggers efficiently, and the solution is literally any AOE card. Bubba_Doongai • 22 days ago. Reptomancer in a nutshell. The entire draw of Ring of the Snake is it gives you a better turn 1, which can have outsize importance on a lot of tough fights (peak example probably being Reptomancer. Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. However, one also appears in Act 2's Colosseum Event alongside a Taskmaster, provided the player opts to fight. An unappreciated utility of this relic is also that it’s great with high cost Powers or skills like [ [Echo Form]]. I was also lacking draw outside offering (which was also an issue in that fight because 6 HP is a lot when you only have 20 HP and draw into a pain which damages you more). Then it proceeds to summon minions ( I hate this mechanic. Unique Playstyle. Defect is a worthless character. Nemesis can hit you for 45 as soon as turn 2, and Reptomancer hits for 100 (!!) on turn two if you haven't killed any daggers, plus the daggers are already putting wounds in your deck. Let gremlin #1 hurt you to proc puzzle. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. Share. r/slaythespire. Combust in particular will do tons of work against something like Slime Boss, where it will consistently deal damage for the rest. Can also save you from some significant late-fight damage against Reptomancer and Giant Head. The Reptomancer is an elite encounter fought in Act 3. The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. Team Housekeepers' ford reptomancer. Kunai Uncommon Relic . ReplyAlso barricade and blur are simply stronger ways to carry over, albeit less consistent. CryptoOf course, with the exception of curse, status cards as well as strikes and defends, because these cards are supposed to make your deck suffer. Elite Monsters and Bosses Guide. Looks like an electrodynamics to me. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. level 2 · 4 yr. Glass Knife (The Silent - Attack) Cost: 1 energy. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. That run broke my brain. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. Reptomancer: need to be able to block big early and outscale before your deck becomes all wounds. You can do a lot with 3 cards and 6 energy on Watcher. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. The portal is only useful if you either think the rest of Act 3 won't help you kill the boss/Act 4, or there is a specific. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. Darklings would be very generous lovers as they only have a 1 turn refractory period. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. Share. Act 2 is definitely the hardest in terms of hallway fights. The way I play, I tend to not have enough AoE and frontloaded damage to survive Reptomancer's absurd turn 2, and the scaling I put in my decks usually allows me to plow right through Giant Head and Nemesis. 2 Energy | Discard your hand. Also, Alchemize not upgraded isn't likely a real card in A1730 ratings. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Browse game. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. On the other hand powers are generally more impactful than either of. etc. . 33) Iffy corruption. 39. Electrodynamics is 2 energy for aoe scaling damage. Common relic is always a small boost, but some uncommon and rare are quite situational. This is especially problematic against enemies who deal a ton of damage on turn 1, 2, or even 3 such as Reptomancer or Spear/Shield. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. chosen, healer, and reptomancer are all hot af, but i'd marry silent before any of them Reply reply TyrantRC • idk man, donu be looking kinda thicc, and don't tell me you don't want to do nasty things to that hole. 0. 3) Ssserpent: gives you more and more gold which gives you more and more stuff so the benefit gets bigger and bigger over time. 50 damage per turn may. Yeah. The biggest problems with this is that most of the Silent's defensive strat gives low amount of block (compare to Ironclad and you can see the difference) but has some other perks to go with it (such as cards like backflip, gives only 5 block (8 when upgrade) but. If you find this relic, you will search the ends of the earth for Corruption, and. This relic can be triggered on an X card, so long as it consumes 2 or. Electrodynamics is 2 energy for aoe scaling damage. 95 12 Used from $2. In a deck with about 20 cards or more, the curse means nothing. 6 block for free every turn is enough for most fights until Act 3 (every turn in act 1, half of the turns in act 2, give or take). I'm no expert but I'd have thought most builds couldn't take that sort of damage so early in a fight, especially considering she isn't even an elite. A peculiarity of thermal motion of very long linear macromolecules in entangled polymer melts or concentrated polymer solutions is reptation. Boss - Well, Donu and Deca are definitely the easiest and most straightforward. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. All Reviews: 3 user reviews. When there is 1 other enemy: If the last move was Encourage, will have a 50% chance of using Rally! and 50% chance of. While an enemy is hacked, Sombra does 25% extra damage to that enemy. Being unable to nuke down Reptomancer daggers or Awakened One's cultist friend or Gremlin Leader minions turn one will decide your run. Consider 3 if your deck is good at killing the knives. By Sampstra Games and 1 collaborators. Your deck may be a little wonky afterward, but the speed at which a Pandora's Box deck becomes strong is a lot faster than the speed at which a starter deck becomes strong. Fire breathing in play. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. Well silent's defence strats are quite basic, mostly being applying weak and low-cost block cards. Ironclad in particular loves Medkit because he has many ways to interact with. This means that the daggers sometimes hit for 37, which is pretty ridiculous. Lagavulin is the most annoying in act 1. Dude I specifically avoid Elites in Act III almost entirely because of her. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. 3 and 4 blocks either of the first 2 attacks, 0 or 1 blocks either of the 2nd cycle hits Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Reptomancer is scary, but Gremlin appears before you can get a proper deck together. This mod introduces a new Character to Slay the Spire : The Necromancer! The Necromancer is a wielder of the darkest type of magic, able to throw around negative energy, curses, bones and blood. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Same with the Act 4 elites. Barrogh • 4 yr. ago. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . I just discovered that this enemy known as the "Flame Berserker" existed in the beta branch as an act 3 hallway fight but never made it to the final…Your average run looks more like 50/30/20 give or take depending on leftover strikes, leftover damage commons from act 1, some late aoe for reptomancer, cards that both deal damage and block (crippling loud, shockwave, etc. In a deck with about 20 cards or more, the curse means nothing. This relic, I think, is a lot stronger than people sometimes give it credit for. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). One of the weaknesses of poison decks is that there's not a lot of front-loaded damage; taking out minions can sometimes be painful. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Nope, Reptomancer was indeed a hallway fight for quite a while, even after replacing Flame Bruiser. . Really good for fights like Gremlin Leader, Reptomancer, mediocre beyond Act II for single target damage. )Silent, of course, also likes her debuffs. ago. The mechanical Defect has an interesting deck of cards that makes it one of the more intriguing classes. Silent loves fat decks, with plenty of mitigation and slow damage, while GF can only be played when you have drawn all your deck, so late in a fight. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. 1 Energy | This turn your next 1(2) Skill(s) is(are) played twice. Previous Discussion: Reptomancer & Daggers Conclusion: While the witch and her daggers aren't too much of a problem to deal with at lower ascensions, at Asc. Honestly, Philo Stone is now much more takable since the nerf. Bowling Bash is a really underrated card when it comes to those fights as well. This is one of the cards which sometimes you just have to pick up to not die to Gremlin Nob or Lagavulin (or boss, in particular Slime Boss). She can suck a big one. Akabeko Common Relic. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. • 4 yr. Remove all strikes/defends is incredible. My vote for the best common attack on Silent. 15 block is quite a lot if you don't have block scaling. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. The other two classes are better off with Orrery. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . By a long shot the Ranged mechs are the best units in the game since their flexibility is unmatched and they don't really sacrifice damage to get that flexibility. Reptomancer sometimes attacks in the second turn, sometimes she summons another minion. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. Reptomancer is imo the easiest of the act 3 elites (at least at lower ascensions). Also, it's a rare, you won't find one very often. ) Call me with up to 10 [ [ name ]]. Elites are stronger monsters that are marked separately from normal ones on the map. Report Save Follow. Spider-Man 2. Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Reptomancer can go much worse with a single bad draw on an atypically aggressive AI pattern roll. A peculiarity of thermal motion of very long linear macromolecules in entangled polymer melts or concentrated polymer solutions is reptation. The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. It doesn't matter that it doesn't scale with strength, the numbers on that card are high enough to carry you through Act 3 hallway fights and Reptomancer, and it's fine against bosses too. Matryoshka, Stone Calendar, Smiling Mask. In this case, it's checking whether your deck can consistently. One of the awkward boss relic, its value has high variance yet still have a minor drawback. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. ) She slaughtered me. Many Silent decks don't pack a lot of frontloaded damage despite her starting relic. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. $8. Even at that point it’s still nice to have healing in the event you take damage, but at that point you’re usually better off playing a card that helps your scaling. It gives you 1 common, 1 uncommon, and 1 rare relic. )It's also often too slow a strategy against some hard-hitting enemies like Reptomancer in Act 3, and can be difficult to put into play without taking high damage. Ice Cream Rare Relic. This means you need to act as if you’re fighting all three of them, respecting their mechanics as you make the final adjustments to your deck. I've had a bug experience with Reptomancer and Reaper where I didn't heal from the daggers because I killed Reptomancer herself, but I at least got some health, based on how much she had left. Zelda: Tears of the Kingdom. The passive block that this grants is usually enormous by the end of the run. Reptomancer needs frontloaded AoE, Giant Head needs scaling, and Nemesis needs deck consistency. , even the tri-sentries attack for 18. Reptomancer fight is there to inform you that you. Things used in this project . Always uses Taunt every 4 turns. It gives you 1 common, 1 uncommon, and 1 rare relic. It can provide some much needed AoE to a shiv-heavy deck too. But for that 1000 cuts is almost as good, and in some cases better. Movies & TV. Also, Alchemize not upgraded isn't likely a real card in A17What happens when nostalgia and necromancy mix? A Retromancer happens! Grab a few friends, choose your champions, and battle your way through 6 brutal zones filled with screeching bats, burrowing worms, deranged cultists, and giant ants. It's a mammoth fight at Bobs party - but Baradun is having some issuesVLDL MAIN CHANNEL HERE: ON PATREON - I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Unless you scale so hard that you produce 80+ Block by turn 2 and every other turn, it's in your best interest not to neglect frontloaded single-target damage or aoe. PlatonicTroglodyte • 4 yr. Necronomicon (Relic - Event) The first Attack played each turn that costs 2 or more is played twice. Losing a run in Act 4 will still unlock. enemies that have front loaded damage such as, slavers, snake plant, and shelled parasite hit for a large amount of damage the very first turn. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. There's your answer. In this case, it's checking whether your deck can consistently defeat ~20 HP minions within two turns. Falling. ) Philosopher's Stone is a Boss Relic. Oct 15, 2018 @ 5:06am i think the same, either she is ez mode you do. soccercobra50. Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your face for like 25 damage. Wokebirb + Chosen. Honkai: Star Rail. Silent Rare Skill. One of my favorite brands, personally. Winning a run in each Ascension will unlock the next Ascension for that character only. I have no clue. Common relic is always a small boost, but some uncommon and rare are quite situational. Siphon soul slowly drains all your effectiveness. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. Playing on Custom Mode disables Achievements and the Leaderboards. And still I had to smoke bomb a reptomancer or would have died to a bad snecko distribution. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. ) At the start of each turn add a Smite into your hand. . 1 Energy | Draw 3 (4) cards. Incense Burner: Try to go into the fight with the Burner on 4 so that you get the apparition charge on the Heart's first big attack (2nd best is to go in with 3 so that it blocks the Heart's second attack) Fossilized Helix: Try to save it so that it. Every time you play 3 Attacks in a single turn, gain 1 Strength. I love Searing Blow decks or Heavy Blade Strength decks with this Relic, basically instant wins. Upgrade 1 Random card. Daily Discussion/Debate #76: Necronomicon. Dedicated to all discussion on the roguelike deckbuilding game Slay the…Elite - Reptomancer. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Gremlin Leader is an Elite encounter found only in Act 2. See moreDaily Discussion/Debate #147: Reptomancer + 2 Daggers. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. An empty floor is always a really bad thing, as was the relic option. Watcher - Anything in Slay the Spire that says 'double' or 'triple' is generally nuts. The Champ is one of the three bosses encountered at the end of Act 2. She also cannot summon more than 3 times in a row, so if you kill daggers. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. . ago. But for that 1000 cuts is almost as good, and in some cases better. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. Necronomicon is a Relic obtained through the Cursed Tome Event. HP: 29-35 / 31-38 (A7+) Parties: 2 other Shapes, 3 other Shapes, Spheric Guardian and 1 other Shape. Nemesis is a consistency check that also further enables inconsistency in your deck by giving you burns. Then, a wild Reptomancer appears. Getting punked for 80+ on turn 2 is too much, especially for a regular hallway fight. Except not, it's insanely boring. It can provide some much needed AoE to a shiv-heavy deck too. Donu & Deca: 4, because Donu's attack is bigger. Thousand Cuts is really situational. For Bronze Automaton, it should be on 0 if you want to line it up with Hyper Beam (and any future hyper beams). Losing a run will NOT reset any progress or decrease your Ascension. Losing a run will NOT reset any progress or decrease your Ascension number. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. Card draw is key to the Silent, this relic works really well on her. Reply SageDraco. Pierre-Gilles de Gennes introduced (and named). Lagavulin (Whiskey - Power) Cost: Your braincells. Daily Discussion/Debate #104: Lagavulin. If you dont have either avoid as many elites as possible and pray you dont have to fight it, otherwise you're fucked. Even without self inflicted statuses it's still good, especially on higher Ascensions, due to enemies which put statues in your deck. Report Save Follow. If you can’t beat giant head you probably can’t beat the heart though, so you kind of should be taking the risk anyway so that you can get a chance at improving your situation. So I killed all the daggers fast, but he kept summoning more. Why do you have an empty space when burning blood should be? 7. Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. So the best Custom Squad consists of all Ranged mechs or at least 2. 12 (16) AoE is FAT on Watcher. slothen2 • 7 mo. All in all, if you can comfortably afford it and can comfortably path into many elite fights, it's a pretty good relic. So yes this can be quite powerful especially in act 2 but also against reptomancer, triple regen slimes and all bosses. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . It costs 0 until it. soccercobra50. Basically, if linear strategies are strong enough to beat Gremlin Nob, Slavers, Reptomancer, etc. At the start of combat, each enemy gains 1 Strength. Reptomancer is way harder imo. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a. The Reptomancer is an elite encounter fought in Act 3. Monsters. Crypto174K subscribers in the slaythespire community. I almost 1 hit it with my current build. You just stare at the screen in disbelief. Gaming. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). Option 2: Upgrade a card, 25% chance of a curse. Deal 4 damage and apply 1 Vulnerable to ALL enemies. Deal 7 (Upgraded: 11) Damage. ) Ring of the Serpent guess you more total draw, but it weakens one of your most important turns. Report Save Follow. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. That's plenty of multi-enemy fights to make the AoE damage worthwhile. Not enough block considering I had lots of block cards and. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . This project is a simple self-driving toy vehicle that drives along a path marked with blue painter's tape, stopping at 2 red stop markers. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. level 2 · 4 yr. I suppose it comes down to disliking deck construction constraints or the chance to be annihilated from bad RNG on rare occasion. 50 damage per turn may.